Tuesday, 3 May 2011

Heidi's Blog: 3D sackboy model development

Heidi's Blog: 3D sackboy model development: "i used unwrap uvw and the cheeckerboard material to help me with pelting this shws the pelting process i used pelt and realx to tr..."

Heidi's Blog: low polygon head

Heidi's Blog: low polygon head: "i started modeling the head using the low polygon method building it from planes, this was taking to long, and as there were so many pol..."