Tuesday, 3 May 2011

Heidi's Blog: 3D sackboy model development

Heidi's Blog: 3D sackboy model development: "i used unwrap uvw and the cheeckerboard material to help me with pelting this shws the pelting process i used pelt and realx to tr..."

Heidi's Blog: low polygon head

Heidi's Blog: low polygon head: "i started modeling the head using the low polygon method building it from planes, this was taking to long, and as there were so many pol..."

Heidi's Blog: expression form lighting

Heidi's Blog: expression form lighting

Heidi's Blog: A little penguin

Heidi's Blog: A little penguin: "been making this penquin with low poly modeling, extruding and moving points"

Heidi's Blog: Expression Form Colour Experiments

Heidi's Blog: Expression Form Colour Experiments

Heidi's Blog: lego man

Heidi's Blog: lego man: " my first attempt at a lego man in 3dstudio max the arms are too large, everything elso is to scale i have fixed the arms and compacte..."

Heidi's Blog: Lego project

Heidi's Blog: Lego project: "My next 3d project is to create a Lego toy, my idea is a customisable character that expands on Lego's current range. I want to find a way..."

shark

Mobile phone tutorial


Lego head

Cute Monster Model

I have been working on a really great tutorial that leads you through the different stages of 3d modeling
this is a screen shot of the completed first stage  
 
 
tutorial can be found at http://www.polygonblog.com/3d-monster

Human body

scale drawing done in 3D studio max